![]() If the item were to have no sockets, the value would end there at |0|". and the final 1 is the number of sockets on the item, 1 in this case.Note that this is in inventory0, the helmet slot. 0 is the items Slot ID, in this case 0 corresponds to helmets.This value changes only for weapons, for all other equipment it stays as a 1. 1 is the item's Type ID or Weapon Type.Satanic items can be between lvl1-10, non satanic items simply default to 1. 9 is the item's ID, this determines which helmet is equipped.5 is the rarity of the item, Mythic in this case.0.89 is the % quality of the item, in this case 89% quality.144 is the item level (ilvl) of the item.inventory0 means this is currently equipped. ![]() The two inventory sections have the same syntax for each entry, lets break down this one and runes is all of your runes (surprise).inventory_list is everything they're carrying in the backpack.inventory is what the player currently has equipped.However I'll save you the trouble and break down what values correspond to what. Now looking at this alone doesn't make much sense, but comparing it to your inventory in-game you can start to see a couple connections. However, as the loot boxes in Hero Siege contain cosmetic items only, they have no real effect on gameplay.Inventory_list6="422|0.99|6|13|10|1|7|5|s0|0|0|0|0|" They can be purchased with real money and contain random cosmetic items that can be worn on the playable classes. As of now, I have played the new season for over 40 hours, and I am not even halfway to perfecting my barbarian’s items. It takes a lot of time to maximize the character’s power, as important items are very scarce. The players are not immediately rewarded with huge amounts of items, but the progress comes very gradually instead. I really like how the endgame of Hero Siege works. The faster the player can defeat monsters, the more loot there will be. The objective is very simple: the players must defeat all monsters as fast as possible to maximize the number of items that they can get. There are less significant monsters that inhabit each area, and at the end of each act (a series of multiple areas with weaker monsters) there is a stronger monster (the “boss”) that drops more powerful items after being defeated. Typically, the gameplay revolves around defeating monsters in the campaign. I believe that this is the most efficient way to play the game, as I could maximize the number of items that enemies drop after being defeated. While the game does have multiple difficulties – Normal, Nightmare, Hell, and Inferno – I always played on a difficulty where I could overcome my enemies at a relatively fast pace. I was able to defeat my enemies by brainlessly keeping my right mouse button pressed down. To my liking, the whirlwind ability was everything I expected it to be. Additionally, I have played the barbarian in Diablo III, which is an action RPG like Hero Siege, and I wanted to see if the barbarian class (and the whirlwind ability) in Hero Siege was anything like my previous experiences. This ability sounded perfect for me, as I prefer to play games with minimum effort for maximum efficiency. Moreover, the barbarian has an ability called “Whirlwind”, where he spins around swinging his weapons. He is a savage brute and relies on melee combat. I played the season feature (where all players must level up a completely new character to play with for two to three months) with the barbarian class. Rather, the focus is on upgrading the character through rare satanic items and hero levels gained from killing monsters. The objective in the game is to defeat Satan, but the actual endgame content does not depend on the story so much. The player can choose from 16 classes (with an additional class coming next patch) with unique abilities. Hero Siege is a hack and slash indie role-playing game (RPG) that was released in 2014 by Panic Art Studios.
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